In mid-1996, a new venue known as "Caesars Magical Empire" was created by Caesars Palace Entertainment. This development coincided with the 1990s campaign to reinvent Las Vegas as a destination for family vacations, by creating attractions appropriate for children as well as adults. The Magical Empire was an extravagantly-themed immersive dining and entertainment experience. Guests with ticketed reservations entered through the “Celestial Court” to the ”Chamber of Destiny,” which, through elaborate effects, appeared to be a magical elevator which transported them underground to a “subterranean catacombs.” In reality the guests didn't descend at all; the walls of the room were raised by a large electric winch and the floor of the room shaken by pneumatic actuators. "Roman gladiators" led the guests through winding dimly-lighted passages, assuring them of their safety, and then humorously pretending to have taken a wrong and dangerous turn.
The guests then arrived at the circular, domed, and ornately appointed Sanctorum Secorum, a central, 70-foot-high rotunda, from which other areas of the "Empire," such as the mirrored "Infinity Hallway," could be accessed. An audio-visual welcome from a heroic statue of Caesar was enhanced by music, a light show, and a 20-foot gas flame curling up from a fissure in the “rock.” A large vase seemingly floating in space near a statue poured a continuous stream of water into a pool. The guests were next divided and escorted to ten dining chambers, each seating 24 persons (for a total of 240 guests at each seating).
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